February 8, 2023

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‘Cyberpunk 2077’: Inside the score, inspired by the attitude of the 90s

5 min read

Marcin Przibiewicz, the music director of CD Project Red, easily ended up with the Polish developer’s last big tentpole, “Waiter III: Wild Hunt”, when he started thinking about his next “Cyberpunk 207777”. “

In fact, when CDPR announced “Cyberpunk 2077” in 2012, he was still working on the music for the expansion of “The Whiter III”. Wanted to read – but faced a project that really happened with some of the biggest “opportunities” in the field, “Witter III”.

“We agreed to do something, so that’s okay,” he says Different Via a zoom call. “We will play a game[[[[The hand keeps a little apart]This is big. And then, somehow, accidentally, it happens, it gets so big[[[[Extend your arms]. And then, I turn off the screen[[[[Extends even more hands]”Because it’s so big.”

Presbyterian P.T. Adamjack, who has already worked on the CDPR of “Thronebreaker: The Witcher Tales” and “Gowant: The Witcher Card Game” and Paul Leonard-Morgan (“Warhammer 40,000: The Third Dawn of War”) to capture the score All told, the composers have said that in the last five years – three since Adamjack and Leonard-Morgan arrived – they have produced eight hours of original music for the game, which will be released on December 10 after three delays.

Lazy loaded figure

(Left to right: PT Adamsick, Paul Leonard-Morgan, and Marcin Przibiewicz)
Courtesy White Bear PR

“When I joined CDPR, I couldn’t wait to get my teeth into cyberpunk, because it seemed like a dream project and I still think of it as a dream project – I just didn’t know it.” Adamsik smiled.

When Adamjic and Leonard-Morgan joined the first team in 2017, they spent six months simply trying to reduce the feeling of the score. Although they had a limited amount – Leonard-Morgan joked that he asked the team to “crack” because they only had three years, when the Presbyterians assured him that “Come on, We still have three years ”- this has given them the opportunity to establish a unique musical vocabulary for the game.

“It’s a” cyberpunk, the game of the future, “Leonard-Morgan said,” but it’s still in the emotions, but it’s still bloody dark. “

“We found that the key word in our music would be‘ attitude ’, because it’s not a kind of fairy tale set that we’re working on. We’re not telling stories while we’re asleep, “says Prisbiwicz.” Our Night City is a deadly, dark, dangerous place, and story-based, the story touches on something very serious. “

The team sought to imitate the history of the music to find the inspiration they were looking for.

But the more they looked at it, the more they discovered that there was more to the sonic attitude they were looking for in the 90s.

“There was anger against the machine, the best boys, the nine-inch nails, the whole techno scene in Berlin. The prodigy of Great Britain,” says Prozibowicz. “When you put them together, you quickly realize that despite all these activities or bands playing in different styles, they all share this common denominator, which is the chowder attitude. Their music is basically slapping and this is what we wanted to achieve with our music: to slap you in the face when needed and to play on those softer notes with all those human-human moments. “

The result is a soundtrack that is hard-hitting most of the time, clearly drawn from 90s technology and rev, but it shows the impact of everything from jazz to metallic to hip-hop – the vast expanse of Knight City, where “It simply came to our notice then.

Knight City, which was run by corporations and involved in gang wars, consists of six distinct territories. But the composers are different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different, different Different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different Different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different different Separate, separate, separate, separate, separate, separate, separate, separate, separate The authors make their distinct distinctions by composing essays in groups of different groups. For example, the Haitian gang has music with voodoo boys that is an element of Creole culture – but of course with a “cyberpunk” twist.

Their guiding principle, however, was to follow V’s story of a customizable character controlled by a player with an attitude from the ’90s. Although “Cyberpunk 2077” is an open-world game, Adamjic said they wanted the score, at least to make it feel more linear and custom-made on the way to accepting the player as V.

“I think you can easily change the world, the history, the domestic politics and you will try to do everything,” Adamjic said. “But this score, at least our score in this game, follows V. So I think it was one of the unwritten rules when it came down to spotting and writing music. “

Surprisingly, “Cyberpunk 207777” has been compared to other futuristic media such as “Deuce Ex” and “Blade Runner”. The composers, however, insisted that from the outset they did not want it to be heard as any other cyberpunk property, and Leonard-Morgan promised that “there is no other game that sounds like this.”

Leonard-Morgan says, “Everyone is saying this: ‘Will it be like’ Blade Runner ‘?” “No, it will be like ‘Cyberpunk 207777.'”

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