A new slugfest has erupted between Silicon Valley’s two largest corporations.
Apple, after repeatedly rejecting the Facebook gaming app for iOS devices, has finally approved the social giant app for the App Store. However, due to Apple’s preconditions for release in the Apple Store, Facebook had to spread the games completely.
Facebook hit Apple’s App Store policies after nearly six months of trying to get its Facebook gaming app approved for iOS.
Facebook COO Sheryl Sandberg provided in a statement Diversity“Gaming unites people. And it’s even more important in today’s epidemic. Unfortunately, we had to completely remove the gameplay functionality for Apple’s approval of the Standalone Facebook gaming app – meaning iOS users have a worse experience than Android users.”
Sandberg continued, “We’re focused on building a community for more than 380 million people who play games on Facebook every month – whether Apple allows it in the standstone app or not.”
Apple did not immediately respond to a request for comment. Since the latest fall, Apple has launched Apple Arcade, a game subscription of $ 4.99 per month that can play dozens of games on iOS, Max and Apple TV.
While announcing the Facebook gaming app for iOS, the company released a screenshot combination (above) showing the app’s features – with a big “X” via a “play”.
In April, Facebook launched the Standalone Facebook gaming app on Google Play and at the same time planned to launch it on iOS as well. However, Apple immediately rejected the standalone Facebook gaming app – and then at least five – citing App Store Guidelines 4.7 that allow HTML5 games to be used as long as “not the primary purpose of the app.”
Facebook said Apple formally applied the App Store decision through the system at the Virtual Worldwide Developers Conference in June. However, according to Facebook, it never received a response from Apple.
The decision to reject Apple’s Facebook gaming application was based on the fact that the primary purpose of the Facebook gaming app was to play games, according to Facebook, showing about 95% of the app’s game livestreams on Android. “We’ve shared this status with Apple, but no luck,” he said at Facebook Gaming. Twitter thread Friday morning.
Facebook Gaming VP Vivek Sharma also issued a statement on the situation.
“Even on the original Facebook app and messenger, we’ve been forced to bury instant games on iOS year after year,” Sharma said. “It’s a common pain in the gaming industry that hurts players like Davis and Cloud Gaming, and it’s deadly for mobile for other formats like Cloud Gaming. We thank them for waiting so long. “